Sketch is a modern graphics design app for macOS that took the world by storm after its release in 2010. It is now the staple for the web, mobile, UI / UX and icon design. The app is universally loved and has very few direct competitors, but unfortunately, due to the technologies exclusive to macOS that it relies on, the developers are. While a good number of graphics designers use Macs, many do not, and thus, Sketch’s Mac exclusivity becomes a problem.
It has a number of advantages over the popular OpenLayers Plugin that adds various Google, Bing and OpenStreetMap image layers to QGIS. Unlike images downloaded by the OpenLayers plugin the ESRI World Imagery base map is a true Raster who’s attributes are fully editable e.g. Brightness, blending mode and transparency can be adjusted.
So, if you are primarily a Windows or Linux user, here are the 8 best Sketch alternatives for Windows and Linux that you can use in 2019.Best Sketch Alternatives for Windows and Linux in 2019 1.
There are two closely-related questions, and an answer for each.1. An image will be generated in future in my script, how do I save it to disk?To save a plot, you need to do the following:. Open a device, using png, bmp, pdf or similar. Plot your model. Close the device using dev.offSome example code for saving the plot to a png file: fit. For the first question, I find dev.print to be the best when working interactively.
First, you set up your plot visually and when you are happy with what you see, you can ask R to save the current plot to disk dev.print(pdf, file='filename.pdf');You can replace pdf with other formats such as png.This will copy the image exactly as you see it on screen. The problem with dev.copy is that the image is often different and doesn't remember the window size and aspect ratio - it forces the plot to be square by default.For the second question, (as others have already answered), you must direct the output to disk before you execute your plotting commands pdf('filename.pdf')plot( yourdata )points (somemoredata)dev.off # to complete the writing process and return output to your monitor.